![]() ![]() And yes, it's pretty good if you asked me. Depending on how you count, there's a case to be made that this is actually already the twelfth main-line entry in the franchise, but that doesn't really matter, does it? No, what matters is whether it's any good. If you tilt your head like this and squint really hard. The fifth entry in the Shin Megami Tensei series. Let's get started with the game that I was already playing at the start of the year and only finished in early June: Shin Megami Tensei V. The Thieves came close to winning until Mina healed Garrett allowing him to stay strong enough to kill the last of the Thieves.Įverything that sucks! - Let off some Steam, Bennett! I wanted Garrett to get as much experience as possible knowing that Baldarov died in a couple of levels. Baldarov ended up killing one of the Thieves units but only one. Mina the citizens whom Garrett was charged with protecting all died as usual except Mina. I defeated two full units without using Baldarov. One the second level, being a veteran player of the game, I only assigned 4 horsemen to Baldarov and made Garrett do most of the killing. After the KIng died I safely exited the map. I hung around the level long for the King to kill most of the enemies left but as usual ends up succumbing to the enemies. Tiberon then along with Calais end up losing to the Arch Priest. After killing three enemy units of mermen Garrett and Baldarov along with Tiberon brook through the side of the castle. I used Garrett and his troops to attack the mermen as well as the soldiers one Garrett's side of the castle. One the first level when the castle is attacked. Having played Hollow Knight before Ori and the Will of the Wisps, it was hard not to make comparisons between the two, not just because of a number of game mechanics that they both use, but some very similar story aspects. The game feels a bit linear at the very start, but eventually opens up with 4-ish independent areas with a boss in each to defeat, before you take on the final area, where you have to defeat the source of the infectious decay affecting the area. Ori and the Blind Forest was a Metroidvania that focused on platforming and escape sequences and fluid movement, Ori and the Will of the Wisps has NPCs, shops, and much more fleshed out combat and boss fights, in addition to all the great stuff from the original game. I really enjoyed this sequel, too, though there are a surprising amount of changes or additions in the mechanics between the two games. I really enjoyed Ori and the Blind Forest when I played through it several years ago. A beautiful atmospheric 2D "Metroidvania" ![]()
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